The problem
Feedback from previous sprints had highlighted that users were interested in more interactive elements in the training to help them feel more engaged.
We learned from users that they wanted:
- ways to put their learning into practice
- to share useful outputs with their colleagues
- to be able to feel challenged and have take-aways
- to print parts of the training for later or offline study
Users had previously suggested we could explore things like interactive glossaries and scenario based activities.
Our approach
We held a general ideation to explore the theme of engagement and interactivity, one of our hypotheses was to introduce downloadable resources in the training. However, there were many ways we could approach it.
Ideation workshop
We ran an ideation workshop with the team and our policy colleagues to explore what downloadable resources we could explore adding, and what we would like the aims of the resources to be.
We decided that downloadable resources:
- should supplement and complement the learning
- enable practical application of techniques
- to enable learning between practitioners
We sketched some potential ideas and voted on the ones we were most confident met user needs and met the principles we had decided on as a team.
Some of the themes were:
- activities that complemented the learning
- printable versions of the training content
- key takeaway hand-outs
- diagrams
- step-by-step guides
We would convert the top voted ideas into low-fidelity prototypes to continuously refine and iterate.
Prototyping
Low fidelity prototypes
We initially used LucidBoard to create low-fidelity throwaway prototypes. It meant we could create many versions rapidly and focus on progressing the ones we were most confident with.
Mid fidelity prototypes
We shared the prototypes regularly with the team to get feedback. We applied feedback and then iterated the prototypes into a higher fidelity.
Feedback to apply for high fidelity prototypes
The feedback we had to consider for our final prototypes was:
- settings are likely to need to conserve colour ink for printing, so avoid large splashes of colour
- use less child-like imagery
- avoid large images as they're unnecessary and will be ink-hungry
High fidelity prototypes
Resources
We took 4 different resources into testing.
On-page design
We also had to design a place for the resources to sit on the page. Originally, we hypothesised that the accordion component would work well. After we decided we would keep further reading at the end of a module as to not distract users from the core learning, and that we would likely include 1 or 2 resources in the new section; we decided to expose the resources at the bottom of the page instead.
For the design of this section, we adapted the pattern used by gov.uk to display documents on a page.
How it tested
2 out of 4 participants positively reacted to the diagram activity sheet
2 out of 4 participants found the thumbnail design in the resources section useful
3 participants said they would use the diagram worksheet
3 participants said they would print out the worksheet
All participants were able to download the key takeaways resource with ease
Overall, the key takeaways resource was positively received by participants
Generally, participants liked the flashcards resource
3 participants appeared to have a good idea of what to expect when clicking in to the learning log worksheet
Next steps
- We need to develop the resources further before adding some into the service
- We need to understand how we will validate interactions when they are live
- We need to think about improving the mobile experience for users downloading resources
- We need to consider the most inclusive file types for the resources